Metal Gear has largely been a series that waxes philosophically about life and war. It discusses the futility of war but also the question of what soldiers have left when there is nothing but peace. These ideas are not explored in any great detail, but it is nice to have a series of games that touches on them when many of the top-selling games seem to go out of their way to celebrate war and violence. Then, just to avoid the hypocrisy that plagues many violent films that ultimately are about peace, the Metal Gear Solid series of games allows the player to complete them without actually killing any of the enemies (well, maybe some bosses…) and may even provide rewards for it.
So what is there to explore in Metal Gear Rising: Revengeance, a game that was quite explicitly built around the game mechanic of being able to cut almost everything with a sword? Continue reading “Metal Gear Rising’s existentialism”