Monthly Archives: September 2013
Dominion is a game that’s been begging for a review by me for quite some time now. The game has been out since 2008, but I only discovered it about a year ago during my second year exploring this brand new world of tabletop gaming. It is easily my favorite game and the one I encourage every game player to try at least once.
Donald X. Vaccarino’s Dominion (currently published by Rio Grande Games in America) created a popular and broadly used mechanic called deck-building, which is just as simple as it sounds. The game starts with a small deck consisting of 10 cards: 3 Estates, Victory Point cards worth 1 point a piece; and 7 Coppers, Treasure cards that are worth 1 monetary value each. You shuffle the deck and draw the top five cards in preparation for your turn. (You can see your next had between turns. In fact, due to some card effects, you _have to_.) On your turn, play goes as such: Read the rest of this entry
It has been mathematically proven that if two extremely skilled players engage in a game of Checkers together and make no mistakes, then the game ends in a tie. This may be underwhelming to some, but this ultimately means that the game of Checkers itself is perfectly balanced. This looks pretty obvious on a superficial level. Players have all of the same pieces and a perfectly mirrored setup. In other words, it is a perfectly symmetrical game.
Except that one player gets to go first. Read the rest of this entry