There’s a certain group in our culture who grew up through the 70’s and 80’s and had an understanding of the beauty present in giant mechas and robots. It sounds weird, but it’s true. How else can you explain the nostalgia for Transformers that has repeatedly managed to revive the franchise? Even knowing that the main purpose of the series is to sell toys, we knew that there was more there. Fans of Transformers have yet to see a big screen payoff (although the 80’s film has its moments), but IDW’s comics are an unexpected treasure. Godzilla fans get something great every now and then, although it seems Toho is hanging its hat for a while. (The upcoming American film is concerning but promising.) What we haven’t really gotten is the clash that our toys used to have. Anime only sates the appetite so much before the fans say, “I want to see real people in mecha punching monsters dead!” Yeah, our over excitement taxes our grammar a bit…
Guillermo del Toro’s Pacific Rim does more than satisfy our taste for giant destruction. It whets our appetite and makes us long for so much more. And it’s not because the movie is missing anything. It’s that the movie does so much and makes us believe that maybe we might someday get to see more like it. Continue reading “Pacific Rim – the dream of the 80’s is alive in theatres now!”
X-Men is one of the most popular beat-em-up games to have ever existed in the arcade. It helps that the game featured one of the most well known comic book teams and was often housed in arcade cabinets allowing 6-player simultaneous gameplay, but a bad game wouldn’t have managed to muster the staying power this game had. Actually, I should say has, as the game continued on in the minds of players who encountered it in the early 90’s. When perfect translations of arcade games starting finding their way onto home consoles, X-Men was one of the ones people were most eager to see.
In revisiting it on the Playstation 3, I found myself transported back to a more simple time in video game history. While each of the six characters – Cyclops, Wolverine, Dazzler, Storm, Colossus and Nightcrawler – were individuated by design, animation and the effect of his or her power, every character played almost exactly the same way. The point of the game, for the most part, was to clear the screen of enemies and move to the right. There was a story to follow, sure, but it’s not one that needed to be followed. Save Kitty Pryde and Charles Xavier from Magneto and other characters were comically made blatantly evil. Sometimes it seems like the game lampshades just how evil it made the characters, although this is made worse by the horrible translation. Magneto spouts some very infamous lines, but none more than, “X-Men, welcome to die!”
In retrospect, that’s pretty polite. Continue reading “X-Men: The Arcade Game – theme vs mechanics”
Previously on Our Multimedia Culture… Gospel X, our intrepid author who claims he is too busy to regularly update the blog, decided to no longer include himself among those who call themselves geeks and nerds. He decided it was more important to focus on the things we like than the labels we use for ourselves. Isn’t that the point?
It’s been two and a half years since I wrote about no longer throwing in with the geeks, nerds and otaku. For the most part, it has been a very smooth road. It was surprisingly easy to navigate this identify, even when trying to put myself way out in the open to draw in others with similar interests. I created a group on Meetup that didn’t necessarily have to do with the labeled cultures, but those most interested all called themselves geeks. The trick was to create a group that appealed to them but didn’t use the label. I chose enthusiasts. It was regarded as a mere idiosyncrasy of mine, and no one asked why I didn’t just call it a geek group. And no one asked why I didn’t identify as such.
Unfortunately, in retrospect, I realize I just inserted one label for another. What’s the difference between enthusiast and geek in this context? Granted, I never said I was an enthusiast, but it doesn’t matter. One word for another.
Another issue is that in the associated keywords I chose included “geek culture”. It’s hard to win sometimes.
It’s also hard to win when you do admit that you no longer use the label and are questioned about it. I’ve learned this very recently thanks to the online communities I frequent. Discussion on the matter leads to being backed into a corner with the implication of your using us and them language. And people aren’t wrong, especially when I say something along the lines, “I don’t want to be associated with geeks because of such-and-such.” It’s a difficult situation to be in and one I need to learn how to navigate better. It’s important to realize that when people self-identify so strongly with an identity that makes them feel like they truly belong, it offends them to hear that you want nothing to do with it based on people they feel are on the fringes of their culture.